And Priscilla-proud of it too.
Sort of.
You see, this inescapable Web 2.0-ish stuff is pretty damn funny.
Most often in a bizarre way that will reach out and touch you.
And it stings.
Especially when that proverbial eleven-year-old pimp-slaps you with her keyboard at more mental Mbps than your little DSL of an ego can handle.
Let's plagiarize here for a minute.
Wunsuponatyme there was an idea that kept buggin' me and wanted to be blogged about. A little bit of sentimental stuff about the 'put down', the 'backstab', 'hair-pulling' and mindless mob going mental on itself kind of spectacle.
What was alluring for me is that the ancient piece of hardware, virtually a dial-up... that slower piece of high tech I was using at the time could actually be used to 'play the game' - a game that was much, much more than point and click, click, click....
A lot of the social dynamics of the game were familiar when I stared reading blogs, just a little more than two years ago.
Only, the SiSSY-game, game of almighty games, clearly states what the objective is:
For a short while, it was a fun experience and I did considerably well at being a rotten little bitch.
Sort of.
You see, this inescapable Web 2.0-ish stuff is pretty damn funny.
Most often in a bizarre way that will reach out and touch you.
And it stings.
Especially when that proverbial eleven-year-old pimp-slaps you with her keyboard at more mental Mbps than your little DSL of an ego can handle.
Let's plagiarize here for a minute.
S[*]SSYF[*]GHT turned the usual tropes of gaming upside-down. Everyone was forced to be a girl, and the game playfully encouraged backstabbing, flame wars, and a ruthless mob mentality.
Wunsuponatyme there was an idea that kept buggin' me and wanted to be blogged about. A little bit of sentimental stuff about the 'put down', the 'backstab', 'hair-pulling' and mindless mob going mental on itself kind of spectacle.
What was alluring for me is that the ancient piece of hardware, virtually a dial-up... that slower piece of high tech I was using at the time could actually be used to 'play the game' - a game that was much, much more than point and click, click, click....
A lot of the social dynamics of the game were familiar when I stared reading blogs, just a little more than two years ago.
Only, the SiSSY-game, game of almighty games, clearly states what the objective is:
S[*]SSYF[*]GHT is a game of social interaction and psychological strategy. Every player starts with 10 self-esteem points, and your goal is to reduce the self-esteem of the other players. If there are one or two girls left at the end of a round, they win.
For a short while, it was a fun experience and I did considerably well at being a rotten little bitch.






